The risk is NOT worth the reward, not at all.īut it doesn't end there, no no. So, you learn fast not to examine any boxes, open any doors, or doing anything besides leaving text events alone. result happens quite often, I'd estimate about 20-25% of the times. for Death one to four of your survivors die, with no chance to revive, heal or mitigate damage. something valuable like a weapon (really, really rare, only found one once), or D. some lesser valued stuff like twenty rounds of ammo and two food supplies, C. Now you get pick between two choices, either leave it alone or examine the boxes. The first reef barrier you hit is the frustrating random no-control insta gibs of one or all of your survivors when on the strategical map, now and then when you move to another city block you get a prompt telling you that your team of survivors has encountered this or that, like a car on the street with boxes spread around it. It has nice pixel graphics and a fitting soundtrack. The game is good in many ways, great even. So seeing that it was finally completed pleased me, so I bought it. It had been in early access for quite a while before that and been on my wish list for almost as long. I bought this game on it's release day, it's full/gold release day. Easy to master, quick to finish, lacks replay value. Ok, here goes: Infectionator : Survivors is a game with lots of potential but sadly doesn't deliver, it's says it's released but plays like it's still in early access. "WALL OF TEXT OMG! No, PLEASE, give me the short version!"
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